namespace HumanElement.Xna
{
    public interface IContentServices : IGameService
    {
        /// <summary>
        /// Loads the specified name.
        /// </summary>
        /// <typeparam name="TAsset">The type of the asset.</typeparam>
        /// <param name="name">The name.</param>
        /// <returns></returns>
        TAsset Load<TAsset>(string name);
    }
}